Press "Enter" to skip to content

RazerwireNanowars Review $1 game

Razerwire:Nanowars Review $1 game Razerwire: Nanowars is a very simple arcade game about cutting through waves of bugs that are trying to attack your generator. I say attack but I really mean fly right into like they have some crazy death wish. Its actually got a lot more going on than you might realize at first glance.

And with a price point of a dollar its one of the better budget games Ive played. It even has a progression system. So while its simple theres something here thats fun to play. The game revolves around a monomolecular filament that comes out of the generator that you need to move with the mouse.

Why? Because of all the damn nanobugs on the screen need to be cut down by that razor-wire. Its a little strange but quite enjoyable.

Youre really controlling the end of the wire which is its own piece with a shield. Its because that end piece can get damaged that makes the game work. The shield on the end piece can regeneratate but sometimes that isnt enough. Especially when the screen is covered in bugs. When the shield does give out an annoying alarm goes off and you also lose complete control of the wire.

Its like a switch flips and rage mode activates because youre completely useless while bugs smash into your generator. Its a serious punishment for being bad at the game and I think its the best part. Without any of this the game wouldnt test your mental fortitude and quick mouse skills. The thing is the arena can fill up quickly with tons of bugs. It can become a real mess that you need to deal with.

Wave after wave the screen gets filled more and more with bugs. However not only are there more of them they also get stronger. It looks like they get armor that you need to keep the razor-wire on them longer to destroy it. I like how its subtle but very obvious when playing. Instead of just a simple color change that would somehow signify stronger enemies it looks like armor that gets worn off from the wire.

You do this until you die at which point you have three options. Restart from the last checkpoint, completely restart keeping your upgrades, and buying upgrades. You gain upgrade points from lasting longer in the arena. The upgrades are for the most part standard.

Stuff like more generator and shield health. I wish it was a bit more exciting but you gotta have the basics. You can also spend the points on items that spawn in the arena. These include several different kinds of items, some of them are used instantly when theyre picked up and others you have to activate yourself.

For example the rockets are used as soon as you hit the powerup but the PowerWave is used by holding right click. The PowerWave is a lot more powerful to use since it clears the board of enemies but is also difficult because you need to charge it. There are a few other pick up items that help restore your shield and theyre no big deal.

Thats pretty much it though. Youll keep playing that game loop and spending upgrades points to get further and further. For a buck I cant really complain. Razerwire is great to play in short bursts as you collect the upgrades. Especially since I really dont want to start over because initially its very slow.

The first few waves are only a few bugs and after you have some upgrades its trivial. Its great when you first load the game because youre still figuring it out. I get fatigued just thinking about starting over now. After playing theres no uncertainty that I will make it to later waves so the fun is gone. But in the higher waves there are so many bugs on the screen its almost impossible to progress.

There seems to be a hard line in the sand where you just need more upgrades to progress. Youll hit the wall and have had enough for the moment. So quick plays are best.

Overall Razerwire is great for a budget game. Its unique and fun. Its not going to hold your attention long but so what its a buck. If it wasnt priced this way I decently wouldnt be suggesting it. Im excited to see the developers next game, especially if its a bigger experience.

Thanks for watching. Razerwire:Nanowars Review $1 game Razerwire: Nanowars is a very simple arcade game about cutting through waves of bugs that are trying to attack your generator. I say attack but I really mean fly right into like they have some crazy death wish.

Its actually got a lot more going on than you might realize at first glance. And with a price point of a dollar its one of the better budget games Ive played. It even has a progression system.

So while its simple theres something here thats fun to play. The game revolves around a monomolecular filament that comes out of the generator that you need to move with the mouse. Why?

Because of all the damn nanobugs on the screen need to be cut down by that razor-wire. Its a little strange but quite enjoyable. Youre really controlling the end of the wire which is its own piece with a shield.

Its because that end piece can get damaged that makes the game work. The shield on the end piece can regeneratate but sometimes that isnt enough. Especially when the screen is covered in bugs.

When the shield does give out an annoying alarm goes off and you also lose complete control of the wire. Its like a switch flips and rage mode activates because youre completely useless while bugs smash into your generator. Its a serious punishment for being bad at the game and I think its the best part.

Without any of this the game wouldnt test your mental fortitude and quick mouse skills. The thing is the arena can fill up quickly with tons of bugs. It can become a real mess that you need to deal with. Wave after wave the screen gets filled more and more with bugs. However not only are there more of them they also get stronger.

It looks like they get armor that you need to keep the razor-wire on them longer to destroy it. I like how its subtle but very obvious when playing. Instead of just a simple color change that would somehow signify stronger enemies it looks like armor that gets worn off from the wire.

You do this until you die at which point you have three options. Restart from the last checkpoint, completely restart keeping your upgrades, and buying upgrades. You gain upgrade points from lasting longer in the arena. The upgrades are for the most part standard.

Stuff like more generator and shield health. I wish it was a bit more exciting but you gotta have the basics. You can also spend the points on items that spawn in the arena.

These include several different kinds of items, some of them are used instantly when theyre picked up and others you have to activate yourself. For example the rockets are used as soon as you hit the powerup but the PowerWave is used by holding right click. The PowerWave is a lot more powerful to use since it clears the board of enemies but is also difficult because you need to charge it. There are a few other pick up items that help restore your shield and theyre no big deal. Thats pretty much it though.

Youll keep playing that game loop and spending upgrades points to get further and further. For a buck I cant really complain. Razerwire is great to play in short bursts as you collect the upgrades. Especially since I really dont want to start over because initially its very slow.

The first few waves are only a few bugs and after you have some upgrades its trivial. Its great when you first load the game because youre still figuring it out. I get fatigued just thinking about starting over now. After playing theres no uncertainty that I will make it to later waves so the fun is gone.

But in the higher waves there are so many bugs on the screen its almost impossible to progress. There seems to be a hard line in the sand where you just need more upgrades to progress. Youll hit the wall and have had enough for the moment. So quick plays are best. Overall Razerwire is great for a budget game.

Its unique and fun. Its not going to hold your attention long but so what its a buck. If it wasnt priced this way I decently wouldnt be suggesting it.

Im excited to see the developers next game, especially if its a bigger experience. Thanks for watching.

Be First to Comment

    Leave a Reply

    Your email address will not be published. Required fields are marked *