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Android Developer Story Southeast Asian indie game developers find success on Google Play

Android Developer Story: Southeast Asian indie game developers find success on Google Play Meeting other game developers you see how much raw passsion there is out there. You just want to share your knowledge and soak up the inspiration. Playing games is very different from making games. We had to learn a lot and it was a lot of hard work. You have to keep working on the same game for a long time.

You have to learn how to code. Its not just dreaming and playing games. Hi my name is Gerald Tock and im the CEO of Inzen Studio in Singapore.

Dark Dot is a hybrid game of sorts. Its a classic shootem up but instead of just fast paced movement, we slow it down by having a tactical element that uses shape manipulation. Indie Developers Day taught us how to tie our ideas to the data and really dig deep into understanding how users respond to changes. Just recently, analytics helped us to test out a new store listing which increased our downloads by 25 percent. Being able to fully understand what the platform offers connects us better with our players.

Now we have more than 200, 000 downloads, and the editors choice award. My name is Yogie Aditya and im the CTO of Niji Games based in Yogjakarta. We knew we wanted to make a good puzzle game.

That was most important. after many months we built a game we love playing and launched it on Google Play. Everybody thought Cute Munchies was great. We were getting downloads and 5 star reviews, but nobody would keep playing the game. Google told us about how to give the user reasons to play longer and more often. They showed us how to implement the game save feature and the Google Play game services.

We tried to optimize the store listings and the icons the downloads increased 93 percent and the revenue increased by 51 percent. and user retention improved in the first week. Now we can think about the future, about making more complex games. My name is Vinh Nguyen and my friends and i make games for V-Games in Vietnam. It took 2 years to develop Gungun. We were building the game we wanted to play.

But we ended up with almost no revenue. We thought about building another game, but what if we failed again. We decided to keep trying we had to make it work. We met a mentor from Google he said our game was great. but we needed to build in ways to make money. We added a VIP package for paid users, and allowed users to buy any mobiles and characters directly.

Right away, our revenue increased 100 percent in one day. We ended up number 2 on the Play website. Its the passion of our staff that comes through for us always. We have cosplayers, artists and playful spirits in the company that inspire our design philosophy. Dont worry about being indie If you try and have passion, you will find a way.

We are playing a bigger game now. But we are still playing. Android Developer Story: Southeast Asian indie game developers find success on Google Play Meeting other game developers you see how much raw passsion there is out there. You just want to share your knowledge and soak up the inspiration.

Playing games is very different from making games. We had to learn a lot and it was a lot of hard work. You have to keep working on the same game for a long time. You have to learn how to code. Its not just dreaming and playing games.

Hi my name is Gerald Tock and im the CEO of Inzen Studio in Singapore. Dark Dot is a hybrid game of sorts. Its a classic shootem up but instead of just fast paced movement, we slow it down by having a tactical element that uses shape manipulation.

Indie Developers Day taught us how to tie our ideas to the data and really dig deep into understanding how users respond to changes. Just recently, analytics helped us to test out a new store listing which increased our downloads by 25 percent. Being able to fully understand what the platform offers connects us better with our players. Now we have more than 200, 000 downloads, and the editors choice award.

My name is Yogie Aditya and im the CTO of Niji Games based in Yogjakarta. We knew we wanted to make a good puzzle game. That was most important. after many months we built a game we love playing and launched it on Google Play. Everybody thought Cute Munchies was great. We were getting downloads and 5 star reviews, but nobody would keep playing the game.

Google told us about how to give the user reasons to play longer and more often. They showed us how to implement the game save feature and the Google Play game services. We tried to optimize the store listings and the icons the downloads increased 93 percent and the revenue increased by 51 percent. and user retention improved in the first week. Now we can think about the future, about making more complex games.

My name is Vinh Nguyen and my friends and i make games for V-Games in Vietnam. It took 2 years to develop Gungun. We were building the game we wanted to play. But we ended up with almost no revenue.

We thought about building another game, but what if we failed again. We decided to keep trying we had to make it work. We met a mentor from Google he said our game was great. but we needed to build in ways to make money.

We added a VIP package for paid users, and allowed users to buy any mobiles and characters directly. Right away, our revenue increased 100 percent in one day. We ended up number 2 on the Play website. Its the passion of our staff that comes through for us always.

We have cosplayers, artists and playful spirits in the company that inspire our design philosophy. Dont worry about being indie If you try and have passion, you will find a way. We are playing a bigger game now.

But we are still playing.

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